![]() This mod was primarly developed with playtesting on Zandronum, meaning this mod will correctly work with any highly advanced version of the ZDoom Kernel, like GZDoom. Since this mod works properly with the latest version of Zandronum, (that being 3.1) it's obvious it'll work here. ![]() Any weapon modification for a weapon which the marine currently possesses can be obtained by locating combat support drones - also referred to as field drones or modbots - which are small hovering robots which hold a touch screen allowing selection of the modification to unlock. My creativity in weapon design is booming, I know. Weapon modifications, more often known simply as weapon mods for short, are hot-swappable attachments and modules for the Doom marine's weapons in Doom (2016) and Doom Eternal. ![]() 7 D-4D actually stands for Direct Injection 4 Cylinder Common Rail. JAWM is a mod that replaces all weapons of Doom It also features some unique weapons. if not for the maximum amount of the ammo you can carry for it being 200 with the backpack, and 100 without the backpack. Its also pretty faithful to the Doom 4 monsters and weapon mechanics. Shoots some pretty painful nails, very easily killing enemies. If you guessed this mod would've included the Beta SSG in a D64-Styled way, You'd be absolutely goddamn correct! Shoots almost the same amount of Bullets as the SSG (20), if not for some less spready-bullets.ĭo i really need to explain to you how this works, even if it's burst-fire?Īim, Shoot, and watch the grenade go and make some enemies explode!Ī basic Railgun that deals 200 damage and costing 10 cells per shot. A Sub-Machine Gun inspired by Brutal Doom, shooting at a much faster firing rate and slightly increased damage.
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